| Additional Information |
- 256 MB DDR SDRAM unified frame buffer,Z-buffer and Texture storage
- 64 KB BIOS Serial Flash ROM, reprogrammable by SW, 3.3V only, no Jumpers
- Hardware cursor with full color alpha channel
- 16/32 bit Z buffer
- 16/32 bit W-buffer
- 8-bit stored alpha
- 8-bit Stencil planes
- Hardware lighting support for up to 8 lights
- Bilinear,Trilinear and Anisotropic texturing
- Cubic Environment and Perturbation Bump Mapping Projective Texture
- Full Scene Anti-Aliasing (FSAA) support with up to 6 sub samples
- Compliant with Microsoft/Intel PC2001 Workstation requirements
- FGL 9700 GPU featuring:
- VGA controller supporting full standard feature set
- 2D Engine with 128-bit datapath processing multiple pixels per clock
- PIXEL TAPESTRY III, 3D rendering engine utilizing 2 parallel pipelines with two texture blending units each capable, of handling up to 8 texels in a single pass
- CHARISMA ENGINE III, geometry unit utilizing 4 vertex processing engines, capable of executing two instructions per clock cycle each, thus yielding up to 200 million transformed, clipped and lit triangles per second.
- VIDEO IMMERSION III, industry leading video technology supporting MPEG 2 encode/decode
- Dual independent display controllers with 4K x 4K address space each
- 256-bit external frame buffer interface.
- Operating System:
- Windows 2000
- Windows XP
- Linux
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